Packages

abstract class Amenity extends PlanetSideServerObject with Vitality with StandardResistanceProfile

Amenities are elements of the game that belong to other elements of the game.

Normal PlanetSideServerObject entities (server objects) tend to have properties that are completely internalized. An Amenity is a server object that maintains a fixed association with another server object. This association strips away at the internalization and redirects a reference to some properties somewhere else. An Amenity object belongs to its Owner object; the Amenity objects look to its Owner object for some of its properties.

Source
Amenity.scala
See also

AmenityOwner

FactionAffinity

Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. Amenity
  2. StandardResistanceProfile
  3. ResistanceProfile
  4. Vitality
  5. VitalsHistory
  6. PlanetSideServerObject
  7. ZoneAware
  8. FactionAffinity
  9. PlanetSideGameObject
  10. WorldEntity
  11. IdentifiableEntity
  12. Identifiable
  13. AnyRef
  14. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new Amenity()

Abstract Value Members

  1. abstract def Definition: AmenityDefinition
    Definition Classes
    AmenityVitalityPlanetSideGameObject

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  5. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  6. def CanDamage: Boolean
    Definition Classes
    Vitality
  7. def CanRepair: Boolean
    Definition Classes
    Vitality
  8. def ClearHistory(): List[VitalsActivity]
    Definition Classes
    VitalsHistory
  9. def Continent: String
    Definition Classes
    ZoneAware
  10. def Continent_=(zoneId: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    zoneId

    the custom identifier of the Zone object

    returns

    the identifier of the Zone object

    Definition Classes
    ZoneAware
  11. def DamageModel: DamageAndResistance
    Definition Classes
    AmenityVitality
  12. def DefaultHealth: Int
    Definition Classes
    Vitality
  13. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  14. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  15. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  16. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  17. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    AmenityFactionAffinity
  18. def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    FactionAffinity
  19. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  20. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  21. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  22. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  23. def Health: Int
    Definition Classes
    Vitality
  24. def Health_=(assignHealth: Int): Int
    Definition Classes
    Vitality
  25. def History(result: DamageResult): List[VitalsActivity]

    Very common example of a VitalsActivity event involving damage.

    Very common example of a VitalsActivity event involving damage.

    result

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  26. def History(action: Option[VitalsActivity]): List[VitalsActivity]

    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  27. def History(action: VitalsActivity): List[VitalsActivity]

    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  28. def History: List[VitalsActivity]
    Definition Classes
    VitalsHistory
  29. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  30. def LastDamage: Option[DamageResult]
    Definition Classes
    VitalsHistory
  31. def LastShot: Option[DamageResult]

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    returns

    information about the discharge

    Definition Classes
    VitalsHistory
  32. def LocationOffset: Vector3
  33. def LocationOffset_=(off: Option[Vector3]): Vector3
  34. def LocationOffset_=(off: Vector3): Vector3
  35. def MaxHealth: Int
    Definition Classes
    Vitality
  36. def MaxHealth_=(default: Option[Int]): Int
    Definition Classes
    Vitality
  37. def MaxHealth_=(default: Int): Int
    Definition Classes
    Vitality
  38. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  39. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  40. def Owner: AmenityOwner

    Reference the object that is in direct association with (is superior to) this one.

    Reference the object that is in direct association with (is superior to) this one.

    returns

    the object associated as this object's "owner"

  41. def Owner_=(obj: AmenityOwner): AmenityOwner

    Set an object to have a direct association with (be superior to) this one.

    Set an object to have a direct association with (be superior to) this one.

    obj

    the object trying to become associated as this object's "owner"

    returns

    the object associated as this object's "owner"

    See also

    Amenity.AmenityTarget

  42. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  43. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  44. def RadiationShielding: Float
  45. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  46. def Resist(dtype: vital.base.DamageType.Value): Float
    Definition Classes
    ResistanceProfile
  47. def ResistanceAggravated: Int
  48. def ResistanceDirectHit: Int
  49. def ResistanceSplash: Int
  50. def Subtract: DamageProfile
  51. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  52. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  53. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  54. def Zone: Zone
    Definition Classes
    AmenityZoneAware
  55. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    ZoneAware
  56. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  57. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  58. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  59. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  60. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  61. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  62. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  63. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  64. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  65. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  66. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  67. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  68. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  69. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  70. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  71. def toString(): String
    Definition Classes
    AnyRef → Any
  72. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  73. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  74. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from ResistanceProfile

Inherited from Vitality

Inherited from VitalsHistory

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped