Packages

class WarpGate extends Building with NtuContainer with SpawnPoint

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Inherited
  1. WarpGate
  2. SpawnPoint
  3. NtuContainer
  4. TransferContainer
  5. Building
  6. AmenityOwner
  7. PlanetSideServerObject
  8. ZoneAware
  9. FactionAffinity
  10. PlanetSideGameObject
  11. WorldEntity
  12. IdentifiableEntity
  13. Identifiable
  14. AnyRef
  15. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new WarpGate(name: String, building_guid: Int, map_id: Int, zone: Zone, buildingDefinition: WarpGateDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Active: Boolean

    If a warp gate is active, it can be used to transport faction-affiliated forces between other gates.

    If a warp gate is active, it can be used to transport faction-affiliated forces between other gates. For transportation of faction-opposed forces, use broadcast logic for that faction.

    returns

    true, if the warp gate can be used for transport; false, otherwise

  5. def Active_=(state: Boolean): Boolean

    Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.

    Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.

    state

    true, to activate the gate; false, otherwise

    returns

    true, if the gate is active; false, otherwise

  6. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  7. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  8. def Amenities: List[Amenity]
    Definition Classes
    AmenityOwner
  9. def Amenities_=(obj: Amenity): List[Amenity]
    Definition Classes
    AmenityOwner
  10. def Broadcast(faction: types.PlanetSideEmpire.Value): Boolean

    Determine whether a specific faction interacts with this warp gate as "broadcast." The warp gate being NEUTRAL should allow for any polled faction to interact.

    Determine whether a specific faction interacts with this warp gate as "broadcast." The warp gate being NEUTRAL should allow for any polled faction to interact. The gate must be active first.

    returns

    true, if the given faction interacts with this warp gate as a "broadcast gate"; false, otherwise

  11. def Broadcast: Boolean

    Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first.

    Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first.

    returns

    true, if some faction sees this warp gate as a "broadcast gate"; false, otherwise

  12. def BroadcastFor: Set[types.PlanetSideEmpire.Value]

    Which factions interact with this warp gate as "broadcast?"

    Which factions interact with this warp gate as "broadcast?"

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  13. def BroadcastFor_=(bcast: Set[types.PlanetSideEmpire.Value]): Set[types.PlanetSideEmpire.Value]

    Allow some factions to interact with a given warp gate as "broadcast" if it is active.

    Allow some factions to interact with a given warp gate as "broadcast" if it is active.

    bcast

    the factions

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  14. def BroadcastFor_=(bcast: types.PlanetSideEmpire.Value): Set[types.PlanetSideEmpire.Value]

    Allow a faction to interact with a given warp gate as "broadcast" if it is active.

    Allow a faction to interact with a given warp gate as "broadcast" if it is active.

    bcast

    the faction

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  15. def Broadcast_=(bcast: Boolean): Set[types.PlanetSideEmpire.Value]

    Toggle whether the warp gate's faction-affiliated force interacts with this warp gate as "broadcast." Other "broadcast" associations are not affected.

    Toggle whether the warp gate's faction-affiliated force interacts with this warp gate as "broadcast." Other "broadcast" associations are not affected. The gate must be active first.

    bcast

    true, if the faction-affiliated force interacts with this gate as broadcast; false, if not

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  16. def BuildingType: StructureType
    Definition Classes
    Building
  17. def CaptureTerminal: Option[CaptureTerminal]
    Definition Classes
    Building
  18. def CaptureTerminalIsHacked: Boolean
    Definition Classes
    Building
  19. def Continent: String
    Definition Classes
    BuildingZoneAware
  20. def Continent_=(zone: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    returns

    the identifier of the Zone object

    Definition Classes
    BuildingZoneAware
  21. def Definition: WarpGateDefinition

    An element of the contract of PlanetSideServerObject; but, this makes it visible to a SpawnPoint object without casting.

    An element of the contract of PlanetSideServerObject; but, this makes it visible to a SpawnPoint object without casting.

    Definition Classes
    WarpGateSpawnPointNtuContainerBuildingPlanetSideGameObject
    See also

    PlanetSideGameObject.Definition

    SpecificPoint

  22. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  23. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  24. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  25. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  26. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  27. def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  28. def ForceDomeActive: Boolean
    Definition Classes
    Building
  29. def ForceDomeActive_=(activated: Boolean): Boolean
    Definition Classes
    Building
  30. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  31. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  32. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  33. def Generator: Option[Generator]
    Definition Classes
    Building
  34. def GetFlag: Option[CaptureFlag]
    Definition Classes
    Building
  35. def GetFlagSocket: Option[CaptureFlagSocket]
    Definition Classes
    Building
  36. def HackableAmenities: List[Amenity with Hackable]
    Definition Classes
    Building
  37. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  38. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  39. def IsCapitol: Boolean
    Definition Classes
    Building
  40. def IsCtfBase: Boolean
    Definition Classes
    Building
  41. def IsSubCapitol: Boolean
    Definition Classes
    Building
  42. def MapId: Int

    The map_id is the identifier number used in BuildingInfoUpdateMessage.

    The map_id is the identifier number used in BuildingInfoUpdateMessage. This is the index that the building appears in the MPO file starting from index 1 The GUID is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.

    Definition Classes
    Building
  43. def Name: String
    Definition Classes
    Building
  44. def Neighbours(faction: types.PlanetSideEmpire.Value): Option[Set[Building]]
    Definition Classes
    Building
  45. def Neighbours: Option[Set[Building]]
    Definition Classes
    Building
  46. def NtuCapacitor: Float
    Definition Classes
    WarpGateNtuContainer
  47. def NtuCapacitor_=(value: Float): Float
    Definition Classes
    WarpGateNtuContainer
  48. def NtuLevel: Int
    Definition Classes
    Building
  49. def NtuSource: Option[NtuContainer]
    Definition Classes
    Building
  50. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  51. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  52. def Owner: PlanetSideServerObject

    An element of an unspoken contract with Amenity.

    An element of an unspoken contract with Amenity. While not all SpawnPoint objects will be Amenity objects, a subclass of the PlanetSideServerObject class, they will all promote having an object owner, or "parent." This should generally be themselves.

    Definition Classes
    WarpGateSpawnPoint
    See also

    Amenity.Owner

  53. def PlayersInSOI: List[Player]
    Definition Classes
    Building
  54. def PlayersInSOI_=(list: List[Player]): List[Player]
    Definition Classes
    Building
  55. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  56. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  57. def RemoveAmenity(obj: Amenity): List[Amenity]
    Definition Classes
    AmenityOwner
  58. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  59. def SpecificPoint(target: PlanetSideGameObject): (Vector3, Vector3)

    Determine a specific position and orientation in which to spawn the target.

    Determine a specific position and orientation in which to spawn the target.

    returns

    a Tuple of Vector3 objects; the first represents the game world position of spawning; the second represents the game world direction of spawning

    Definition Classes
    SpawnPoint
  60. def StopBroadcastFor_=(bcast: Set[types.PlanetSideEmpire.Value]): Set[types.PlanetSideEmpire.Value]

    Disallow some factions to interact with a given warp gate as "broadcast."

    Disallow some factions to interact with a given warp gate as "broadcast."

    bcast

    the factions

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  61. def StopBroadcastFor_=(bcast: types.PlanetSideEmpire.Value): Set[types.PlanetSideEmpire.Value]

    Disallow a faction to interact with a given warp gate as "broadcast."

    Disallow a faction to interact with a given warp gate as "broadcast."

    bcast

    the faction

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  62. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  63. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  64. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  65. def Zone: Zone
    Definition Classes
    ZoneAware
  66. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    BuildingZoneAware
  67. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  68. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  69. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  70. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  71. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  72. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  73. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  74. def infoUpdateMessage(): BuildingInfoUpdateMessage
    Definition Classes
    WarpGateBuilding
  75. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  76. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  77. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  78. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  79. def isOffline: Boolean
    Definition Classes
    SpawnPoint
  80. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  81. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  82. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  83. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  84. def toString(): String
    Definition Classes
    Building → AnyRef → Any
  85. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  86. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  87. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from SpawnPoint

Inherited from NtuContainer

Inherited from TransferContainer

Inherited from Building

Inherited from AmenityOwner

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

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