class CaptureFlag extends Amenity
This object represents the LLU that gets spawned at a LLU socket when a LLU control console is hacked
- Source
- CaptureFlag.scala
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- By Inheritance
- CaptureFlag
- Amenity
- StandardResistanceProfile
- ResistanceProfile
- Vitality
- VitalsHistory
- PlanetSideServerObject
- ZoneAware
- FactionAffinity
- PlanetSideGameObject
- WorldEntity
- IdentifiableEntity
- Identifiable
- AnyRef
- Any
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- Public
- Protected
Instance Constructors
- new CaptureFlag(tDef: CaptureFlagDefinition)
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def Actor: ActorRef
Retrieve a reference to the internal
Actor.Retrieve a reference to the internal
Actor.- returns
the internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def Actor_=(control: ActorRef): ActorRef
Assign an
Actorto act for this server object.Assign an
Actorto act for this server object. This reference is only set once, that is, as long as the internalActorRefdirects toActorRef.noSender(null).- control
the
Actorwhose functionality will govern this server object- returns
the current internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def CanDamage: Boolean
- Definition Classes
- Vitality
- def CanRepair: Boolean
- Definition Classes
- Vitality
- def Carrier: Option[Player]
- def Carrier_=(new_carrier: Option[Player]): Option[Player]
- def ClearHistory(): List[VitalsActivity]
- Definition Classes
- VitalsHistory
- def Continent: String
- Definition Classes
- ZoneAware
- def Continent_=(zoneId: String): String
Give the entity a custom
Zoneidentifier.Give the entity a custom
Zoneidentifier.- zoneId
the custom identifier of the
Zoneobject- returns
the identifier of the
Zoneobject
- Definition Classes
- ZoneAware
- def DamageModel: DamageAndResistance
- def DefaultHealth: Int
- Definition Classes
- Vitality
- def Definition: CaptureFlagDefinition
- Definition Classes
- CaptureFlag → Amenity → Vitality → PlanetSideGameObject
- def Destroyed: Boolean
- Definition Classes
- PlanetSideGameObject
- def Destroyed_=(state: Boolean): Boolean
- Definition Classes
- PlanetSideGameObject
- def Entity: WorldEntity
- Definition Classes
- PlanetSideGameObject
- def Entity_=(newEntity: WorldEntity): Unit
- Definition Classes
- PlanetSideGameObject
- def Faction: types.PlanetSideEmpire.Value
- Definition Classes
- CaptureFlag → Amenity → FactionAffinity
- def Faction_=(new_faction: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
- Definition Classes
- CaptureFlag → FactionAffinity
- def GUID: PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID
Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.- guid
the valid GUID to assign
- returns
never returns
- Definition Classes
- IdentifiableEntity
- Exceptions thrown
`AssigningGUIDException`always
- def HasGUID: Boolean
Flag when the object has no GUID (initial condition) or is considered stale.
Flag when the object has no GUID (initial condition) or is considered stale.
- returns
whether the value of the GUID is a valid representation for this object
- Definition Classes
- IdentifiableEntity
- def Health: Int
- Definition Classes
- Vitality
- def Health_=(assignHealth: Int): Int
- Definition Classes
- Vitality
- def History(result: DamageResult): List[VitalsActivity]
Very common example of a
VitalsActivityevent involving damage.Very common example of a
VitalsActivityevent involving damage.- result
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History(action: Option[VitalsActivity]): List[VitalsActivity]
A
VitalsActivityevent must be recorded.A
VitalsActivityevent must be recorded. Add new entry to the front of the list (for recent activity).- action
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History(action: VitalsActivity): List[VitalsActivity]
A
VitalsActivityevent must be recorded.A
VitalsActivityevent must be recorded. Add new entry to the front of the list (for recent activity).- action
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History: List[VitalsActivity]
- Definition Classes
- VitalsHistory
- def Invalidate(): Unit
Indicate that the current GUID is no longer a valid representation of the object.
Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a
StalePlanetSideGUIDentity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.- Definition Classes
- IdentifiableEntity
- def LastDamage: Option[DamageResult]
- Definition Classes
- VitalsHistory
- def LastShot: Option[DamageResult]
Find, specifically, the last instance of a weapon discharge vital statistics change.
Find, specifically, the last instance of a weapon discharge vital statistics change.
- returns
information about the discharge
- Definition Classes
- VitalsHistory
- def LocationOffset: Vector3
- Definition Classes
- Amenity
- def LocationOffset_=(off: Option[Vector3]): Vector3
- Definition Classes
- Amenity
- def LocationOffset_=(off: Vector3): Vector3
- Definition Classes
- Amenity
- def MaxHealth: Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Option[Int]): Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Int): Int
- Definition Classes
- Vitality
- def Orientation: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Orientation_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Owner: AmenityOwner
Reference the object that is in direct association with (is superior to) this one.
Reference the object that is in direct association with (is superior to) this one.
- returns
the object associated as this object's "owner"
- Definition Classes
- Amenity
- def Owner_=(obj: AmenityOwner): AmenityOwner
Set an object to have a direct association with (be superior to) this one.
Set an object to have a direct association with (be superior to) this one.
- obj
the object trying to become associated as this object's "owner"
- returns
the object associated as this object's "owner"
- Definition Classes
- Amenity
- See also
Amenity.AmenityTarget
- def Position: Vector3
- Definition Classes
- CaptureFlag → PlanetSideGameObject → WorldEntity
- def Position_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def RadiationShielding: Float
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def ResetControl(): ActorRef
- Definition Classes
- PlanetSideServerObject
- def Resist(dtype: vital.base.DamageType.Value): Float
- Definition Classes
- ResistanceProfile
- def ResistanceAggravated: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def ResistanceDirectHit: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def ResistanceSplash: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def Subtract: DamageProfile
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def Target: Building
- def Target_=(new_target: Building): Building
- def Velocity: Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Option[Vector3]): Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Vector3): Option[Vector3]
- Definition Classes
- WorldEntity
- def Zone: Zone
- def Zone_=(zone: Zone): Zone
When assigning a new
Zoneobject for theVehicleobject, eliminateWhen assigning a new
Zoneobject for theVehicleobject, eliminate- zone
a reference to the
Zoneobject- returns
a reference to the
Zoneobject
- Definition Classes
- ZoneAware
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isMoving(test: Float): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the (squared) velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving(test: Vector3): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving: Boolean
A velocity of non-zero is the same as moving.
A velocity of non-zero is the same as moving.
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()