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class FacilityTurret extends Amenity with WeaponTurret with JammableUnit with CaptureTerminalAware

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Inherited
  1. FacilityTurret
  2. CaptureTerminalAware
  3. JammableUnit
  4. WeaponTurret
  5. Container
  6. MountableWeapons
  7. Mountable
  8. MountedWeapons
  9. Amenity
  10. StandardResistanceProfile
  11. ResistanceProfile
  12. Vitality
  13. VitalsHistory
  14. PlanetSideServerObject
  15. ZoneAware
  16. FactionAffinity
  17. PlanetSideGameObject
  18. WorldEntity
  19. IdentifiableEntity
  20. Identifiable
  21. AnyRef
  22. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new FacilityTurret(tDef: FacilityTurretDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  5. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  6. def CanDamage: Boolean
    Definition Classes
    Vitality
  7. def CanRepair: Boolean
    Definition Classes
    Vitality
  8. def ClearHistory(): List[VitalsActivity]
    Definition Classes
    VitalsHistory
  9. def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory.

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory. Where the Equipment object is defined by the dimensions width and height, starting a search at index will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normal EquipmentSlot objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)

    index

    the position to start searching

    width

    the width of the searchable space

    height

    the height of the serachable space

    returns

    a list of objects that have been encountered within the searchable space

    Definition Classes
    Container
    See also

    GridInventory.CheckCollisionsVar

  10. def ConfirmUpgrade(upgrade: TurretUpgrade.Value): TurretUpgrade.Value
    Definition Classes
    WeaponTurret
  11. def Continent: String
    Definition Classes
    ZoneAware
  12. def Continent_=(zoneId: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    zoneId

    the custom identifier of the Zone object

    returns

    the identifier of the Zone object

    Definition Classes
    ZoneAware
  13. def ControlledWeapon(wepNumber: Int): Option[Equipment]
    Definition Classes
    MountableWeapons
  14. def DamageModel: DamageAndResistance
    Definition Classes
    AmenityVitality
  15. def DefaultHealth: Int
    Definition Classes
    Vitality
  16. def Definition: FacilityTurretDefinition
  17. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  18. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  19. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  20. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  21. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    AmenityFactionAffinity
  22. def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    FactionAffinity
  23. def Find(guid: PlanetSideGUID): Option[Int]

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    guid

    the GUID of the Equipment

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  24. def Find(obj: Equipment): Option[Int]

    Given an object, attempt to locate its slot.

    Given an object, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    obj

    the Equipment object

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  25. def Fit(tile: InventoryTile): Option[Int]
    Definition Classes
    Container
  26. def Fit(obj: Equipment): Option[Int]
    Definition Classes
    Container
  27. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  28. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  29. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  30. def GetSeatFromMountPoint(mountPoint: Int): Option[Int]

    Given a mount point index, return the associated mount index.

    Given a mount point index, return the associated mount index.

    mountPoint

    the mount point

    returns

    the mount index

    Definition Classes
    Mountable
  31. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  32. def Health: Int
    Definition Classes
    Vitality
  33. def Health_=(assignHealth: Int): Int
    Definition Classes
    Vitality
  34. def History(result: DamageResult): List[VitalsActivity]

    Very common example of a VitalsActivity event involving damage.

    Very common example of a VitalsActivity event involving damage.

    result

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  35. def History(action: Option[VitalsActivity]): List[VitalsActivity]

    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  36. def History(action: VitalsActivity): List[VitalsActivity]

    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    VitalsHistory
  37. def History: List[VitalsActivity]
    Definition Classes
    VitalsHistory
  38. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  39. def Inventory: GridInventory

    A(n imperfect) reference to a generalized pool of the contained objects.

    A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The GridInventory returned by this accessor is also an implementation of Container.

    Definition Classes
    WeaponTurretContainer
    See also

    VisibleSlots

  40. def Jammed: Boolean
    Definition Classes
    JammableUnit
  41. def Jammed_=(state: Boolean): Boolean
    Definition Classes
    JammableUnit
  42. def LastDamage: Option[DamageResult]
    Definition Classes
    VitalsHistory
  43. def LastShot: Option[DamageResult]

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    returns

    information about the discharge

    Definition Classes
    VitalsHistory
  44. def LocationOffset: Vector3
    Definition Classes
    Amenity
  45. def LocationOffset_=(off: Option[Vector3]): Vector3
    Definition Classes
    Amenity
  46. def LocationOffset_=(off: Vector3): Vector3
    Definition Classes
    Amenity
  47. def MaxHealth: Int
    Definition Classes
    Vitality
  48. def MaxHealth_=(default: Option[Int]): Int
    Definition Classes
    Vitality
  49. def MaxHealth_=(default: Int): Int
    Definition Classes
    Vitality
  50. def MountPoints: Map[Int, MountInfo]

    Retrieve a mapping of each mount from its mount point index.

    Retrieve a mapping of each mount from its mount point index.

    returns

    the mapping of mount point to mount

    Definition Classes
    Mountable
  51. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  52. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  53. def Owner: AmenityOwner

    Reference the object that is in direct association with (is superior to) this one.

    Reference the object that is in direct association with (is superior to) this one.

    returns

    the object associated as this object's "owner"

    Definition Classes
    Amenity
  54. def Owner_=(obj: AmenityOwner): AmenityOwner

    Set an object to have a direct association with (be superior to) this one.

    Set an object to have a direct association with (be superior to) this one.

    obj

    the object trying to become associated as this object's "owner"

    returns

    the object associated as this object's "owner"

    Definition Classes
    Amenity
    See also

    Amenity.AmenityTarget

  55. def PassengerInSeat(user: Player): Option[Int]

    Given a player, determine if that player is seated.

    Given a player, determine if that player is seated.

    user

    the player

    returns

    the mount index

    Definition Classes
    Mountable
  56. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  57. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  58. def RadiationShielding: Float
  59. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  60. def Resist(dtype: vital.base.DamageType.Value): Float
    Definition Classes
    ResistanceProfile
  61. def ResistanceAggravated: Int
  62. def ResistanceDirectHit: Int
  63. def ResistanceSplash: Int
  64. def Seat(seatNumber: Int): Option[Seat]

    Given a mount's index position, retrieve the internal Seat object.

    Given a mount's index position, retrieve the internal Seat object.

    returns

    the specific mount

    Definition Classes
    Mountable
  65. def Seats: Map[Int, Seat]

    Retrieve a mapping of each mount from its internal index.

    Retrieve a mapping of each mount from its internal index.

    returns

    the mapping of index to mount

    Definition Classes
    Mountable
  66. def Slot(slotNum: Int): EquipmentSlot

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable.

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component for Equipment, namely, EquipmentSlot objects. By default, it is expected to return an EquipmentSlot that can not be manipulated because it is Blocked.

    slotNum

    an index

    returns

    the searchable position identified by that index

    Definition Classes
    Container
    See also

    OffhandEquipmentSlot

  67. def Subtract: DamageProfile
  68. def Upgrade: TurretUpgrade.Value
    Definition Classes
    WeaponTurret
  69. def Upgrade_=(upgrade: TurretUpgrade.Value): TurretUpgrade.Value
    Definition Classes
    WeaponTurret
  70. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  71. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  72. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  73. def VisibleSlots: Set[Int]

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required.

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.

    returns

    all of the affected slot indices

    Definition Classes
    WeaponTurretContainer
    See also

    Inventory

  74. def WeaponControlledFromSeat(seatNumber: Int): Option[Equipment]

    Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.

    Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.

    seatNumber

    the mount number

    returns

    a mounted weapon by index, or None if either the mount doesn't exist or there is no controlled weapon

    Definition Classes
    MountableWeapons
  75. def Weapons: Map[Int, EquipmentSlot]
    Definition Classes
    MountedWeapons
  76. def Zone: Zone
    Definition Classes
    AmenityZoneAware
  77. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    ZoneAware
  78. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  79. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  80. def controlledWeapon(wepNumber: Int): Option[Equipment]
    Definition Classes
    MountableWeapons
  81. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  82. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  83. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  84. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  85. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  86. val inventory: GridInventory

    may or may not have inaccessible inventory space see ReserveAmmunition in the definition

    may or may not have inaccessible inventory space see ReserveAmmunition in the definition

    Attributes
    protected
    Definition Classes
    WeaponTurret
  87. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  88. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  89. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  90. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  91. def isUpgrading: Boolean
    Definition Classes
    WeaponTurret
  92. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  93. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  94. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  95. val seats: Map[Int, Seat]
    Attributes
    protected
    Definition Classes
    Mountable
  96. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  97. def toString(): String
    Definition Classes
    AnyRef → Any
  98. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  99. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  100. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  101. val weapons: Map[Int, EquipmentSlot]
    Attributes
    protected
    Definition Classes
    MountedWeapons

Inherited from CaptureTerminalAware

Inherited from JammableUnit

Inherited from WeaponTurret

Inherited from Container

Inherited from MountableWeapons

Inherited from Mountable

Inherited from MountedWeapons

Inherited from Amenity

Inherited from ResistanceProfile

Inherited from Vitality

Inherited from VitalsHistory

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped