class OrbitalShuttle extends Vehicle
The high altitude rapid transport (HART) orbital shuttle is a special vehicle
that is paired with a formal building Amenity called the orbital shuttle pad (obbasemesh)
and is only found in the HART buildings (orbital_building_{faction}) of a given faction's sanctuary zone.
It has no pilot and can not be piloted.
Unlike other vehicles, it has the potential for a very sizeable passenger capacity.
Despite this, it is intended to start with a single mount.
That one mount should contain the information needed to create a given number of spontaneous passenger mount points.
Whenever a valid user would try to find a mount, and there are no mounts available,
and the total number of created mounts has not yet exceeded the limits set by the original mount's designation,
then a completely new mount can be created and the user attached.
All spontaneous mounts have the same properties as the original mount.
- Source
- OrbitalShuttle.scala
- Alphabetic
- By Inheritance
- OrbitalShuttle
- Vehicle
- AuraContainer
- Container
- CommonNtuContainer
- NtuContainer
- TransferContainer
- JammableUnit
- StandardResistanceProfile
- ResistanceProfile
- OwnableByPlayer
- Vitality
- VitalsHistory
- Deployment
- Hackable
- InteractsWithZoneEnvironment
- MountableWeapons
- Mountable
- MountedWeapons
- AmenityOwner
- PlanetSideServerObject
- ZoneAware
- FactionAffinity
- PlanetSideGameObject
- WorldEntity
- IdentifiableEntity
- Identifiable
- AnyRef
- Any
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- Public
- Protected
Instance Constructors
- new OrbitalShuttle(sdef: VehicleDefinition)
- sdef
the vehicle's definition entry
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def AccessingTrunk: Option[PlanetSideGUID]
- Definition Classes
- Vehicle
- def AccessingTrunk_=(guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
Change which player has access to the trunk of this vehicle.
Change which player has access to the trunk of this vehicle. A player may only gain access to the trunk if no one else has access to the trunk at the moment.
- guid
the player who wishes to access the trunk
- returns
the player who is currently allowed to access the trunk
- Definition Classes
- Vehicle
- def AccessingTrunk_=(guid: PlanetSideGUID): Option[PlanetSideGUID]
- Definition Classes
- Vehicle
- def Actor: ActorRef
Retrieve a reference to the internal
Actor.Retrieve a reference to the internal
Actor.- returns
the internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def Actor_=(control: ActorRef): ActorRef
Assign an
Actorto act for this server object.Assign an
Actorto act for this server object. This reference is only set once, that is, as long as the internalActorRefdirects toActorRef.noSender(null).- control
the
Actorwhose functionality will govern this server object- returns
the current internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def AddEffectToAura(effect: Aura): Set[Aura]
- Definition Classes
- AuraContainer
- def Amenities: List[Amenity]
- Definition Classes
- AmenityOwner
- def Amenities_=(obj: Amenity): List[Amenity]
- Definition Classes
- AmenityOwner
- def AssignOwnership(playerOpt: Option[Player]): OwnableByPlayer
na
- def AssignOwnership(player: Player): OwnableByPlayer
na
- def Aura: Set[Aura]
- Definition Classes
- AuraContainer
- def CanAccessTrunk(player: Player): Boolean
Can this
playeraccess the contents of thisVehicle'sTrunkgiven its current access permissions?Can this
playeraccess the contents of thisVehicle'sTrunkgiven its current access permissions?- player
a player attempting to access this
Trunk- returns
true, if theplayeris permitted access;false, otherwise
- Definition Classes
- Vehicle
- def CanDamage: Boolean
- Definition Classes
- Vitality
- def CanRepair: Boolean
- Definition Classes
- Vitality
- def Capacitor: Int
- Definition Classes
- Vehicle
- def Capacitor_=(value: Int): Int
- Definition Classes
- Vehicle
- def CargoHold(cargoNumber: Int): Option[Cargo]
- Definition Classes
- Vehicle
- def CargoHolds: Map[Int, Cargo]
- Definition Classes
- Vehicle
- def ClearHistory(): List[VitalsActivity]
- Definition Classes
- VitalsHistory
- def Cloaked: Boolean
- Definition Classes
- Vehicle
- def Cloaked_=(isCloaked: Boolean): Boolean
- Definition Classes
- Vehicle
- def Collisions(dest: Int, width: Int, height: Int): Try[List[InventoryItem]]
Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipmentbeing stowed in aGridInventory.Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipmentbeing stowed in aGridInventory. Where theEquipmentobject is defined by the dimensionswidthandheight, starting a search atindexwill search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normalEquipmentSlotobjects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)- width
the width of the searchable space
- height
the height of the serachable space
- returns
a list of objects that have been encountered within the searchable space
- def Continent: String
- Definition Classes
- ZoneAware
- def Continent_=(zoneId: String): String
Give the entity a custom
Zoneidentifier.Give the entity a custom
Zoneidentifier.- zoneId
the custom identifier of the
Zoneobject- returns
the identifier of the
Zoneobject
- Definition Classes
- ZoneAware
- def ControlledWeapon(wepNumber: Int): Option[Equipment]
- Definition Classes
- MountableWeapons
- def DamageModel: DamageResistanceModel
- def Decal: Int
- Definition Classes
- Vehicle
- def Decal_=(logo: Int): Int
- Definition Classes
- Vehicle
- def DefaultHealth: Int
- Definition Classes
- Vitality
- def Definition: VehicleDefinition
This is the definition entry that is used to store and unload pertinent information about the
Vehicle.This is the definition entry that is used to store and unload pertinent information about the
Vehicle.- returns
the vehicle's definition entry
- Definition Classes
- Vehicle → CommonNtuContainer → NtuContainer → Vitality → MountableWeapons → Mountable → MountedWeapons → PlanetSideGameObject
- def DeployTime: Int
- Definition Classes
- Vehicle → Deployment
- def DeploymentState: types.DriveState.Value
- Definition Classes
- Deployment
- def DeploymentState_=(to_deploy_state: types.DriveState.Value): types.DriveState.Value
- Definition Classes
- Deployment
- def Destroyed: Boolean
- Definition Classes
- PlanetSideGameObject
- def Destroyed_=(state: Boolean): Boolean
- Definition Classes
- PlanetSideGameObject
- def Entity: WorldEntity
- Definition Classes
- PlanetSideGameObject
- def Entity_=(newEntity: WorldEntity): Unit
- Definition Classes
- PlanetSideGameObject
- def Faction: types.PlanetSideEmpire.Value
- Definition Classes
- Vehicle → FactionAffinity
- def Faction_=(faction: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
- Definition Classes
- Vehicle → FactionAffinity
- def Find(guid: PlanetSideGUID): Option[Int]
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
- def Find(obj: Equipment): Option[Int]
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot. All positions,
VisibleSlotandInventory, and wherever else, should be searchable.- obj
the
Equipmentobject- returns
the index of the
EquipmentSlot, orNone
- Definition Classes
- Container
- def Fit(tile: InventoryTile): Option[Int]
- Definition Classes
- Container
- def Fit(obj: Equipment): Option[Int]
- Definition Classes
- Container
- def Flying: Option[Int]
- Definition Classes
- Vehicle
- def Flying_=(isFlying: Option[Int]): Option[Int]
- Definition Classes
- Vehicle
- def Flying_=(isFlying: Int): Option[Int]
- Definition Classes
- Vehicle
- def GUID: PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID
Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.- guid
the valid GUID to assign
- returns
never returns
- Definition Classes
- IdentifiableEntity
- Exceptions thrown
`AssigningGUIDException`always
- def GetSeatFromMountPoint(mountPoint: Int): Option[Int]
Either locate a place for a passenger to mount, or designate a spontaneous mount point to handle a new passenger.
Either locate a place for a passenger to mount, or designate a spontaneous mount point to handle a new passenger. The only time there is no more space is when the no new spontaneous seats can be counted.
- mountPoint
the mount point
- returns
the mount index
- Definition Classes
- OrbitalShuttle → Mountable
- def HackDuration: Array[Int]
- Definition Classes
- Hackable
- def HackDuration_=(arr: Array[Int]): Array[Int]
- Definition Classes
- Hackable
- def HackEffectDuration: Array[Int]
- Definition Classes
- Hackable
- def HackEffectDuration_=(arr: Array[Int]): Array[Int]
- Definition Classes
- Hackable
- def HackSound: packet.game.TriggeredSound.Value
- Definition Classes
- Hackable
- def HackSound_=(sound: packet.game.TriggeredSound.Value): packet.game.TriggeredSound.Value
- Definition Classes
- Hackable
- def HackedBy: Option[HackInfo]
- Definition Classes
- Hackable
- def HackedBy_=(hackInfo: HackInfo): Option[HackInfo]
- Definition Classes
- Hackable
- def HackedBy_=(agent: Option[Player]): Option[HackInfo]
Set the hack state of this object by recording important information about the player who caused it.
Set the hack state of this object by recording important information about the player who caused it. Set the hack state if there is no current hack state. Override the hack state with a new hack state if the new user has different faction affiliation.
- agent
a
Player, or no player- returns
the player hack entry
- Definition Classes
- Hackable
- def HackedBy_=(agent: Player): Option[HackInfo]
- Definition Classes
- Hackable
- def HasGUID: Boolean
Flag when the object has no GUID (initial condition) or is considered stale.
Flag when the object has no GUID (initial condition) or is considered stale.
- returns
whether the value of the GUID is a valid representation for this object
- Definition Classes
- IdentifiableEntity
- def Health: Int
- Definition Classes
- Vitality
- def Health_=(assignHealth: Int): Int
- def History(result: DamageResult): List[VitalsActivity]
Very common example of a
VitalsActivityevent involving damage.Very common example of a
VitalsActivityevent involving damage.- result
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History(action: Option[VitalsActivity]): List[VitalsActivity]
A
VitalsActivityevent must be recorded.A
VitalsActivityevent must be recorded. Add new entry to the front of the list (for recent activity).- action
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History(action: VitalsActivity): List[VitalsActivity]
A
VitalsActivityevent must be recorded.A
VitalsActivityevent must be recorded. Add new entry to the front of the list (for recent activity).- action
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- VitalsHistory
- def History: List[VitalsActivity]
- Definition Classes
- VitalsHistory
- def Invalidate(): Unit
Indicate that the current GUID is no longer a valid representation of the object.
Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a
StalePlanetSideGUIDentity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.- Definition Classes
- IdentifiableEntity
- def Inventory: GridInventory
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The
GridInventoryreturned by this accessor is also an implementation ofContainer. - def JackingDuration: Array[Int]
How long it takes to jack the vehicle in seconds, based on the hacker's certification level
How long it takes to jack the vehicle in seconds, based on the hacker's certification level
- Definition Classes
- Vehicle
- def Jammed: Boolean
- Definition Classes
- JammableUnit
- def Jammed_=(state: Boolean): Boolean
- Definition Classes
- JammableUnit
- def Jammered: Boolean
- Definition Classes
- Vehicle
- def Jammered_=(jamState: Boolean): Boolean
- Definition Classes
- Vehicle
- def LastDamage: Option[DamageResult]
- Definition Classes
- VitalsHistory
- def LastShot: Option[DamageResult]
Find, specifically, the last instance of a weapon discharge vital statistics change.
Find, specifically, the last instance of a weapon discharge vital statistics change.
- returns
information about the discharge
- Definition Classes
- VitalsHistory
- def LoadDefinition(): Unit
Override this method to perform any special setup that is not standardized to
*Definition.Override this method to perform any special setup that is not standardized to
*Definition.- Attributes
- protected
- Definition Classes
- Vehicle
- See also
Vehicle.LoadDefinition
- def MaxHealth: Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Option[Int]): Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Int): Int
- Definition Classes
- Vitality
- def MaxShields: Int
- Definition Classes
- Vehicle
- def MountPoints: Map[Int, MountInfo]
Retrieve a mapping of each mount from its mount point index.
Retrieve a mapping of each mount from its mount point index.
- returns
the mapping of mount point to mount
- Definition Classes
- Mountable
- def MountedIn: Option[PlanetSideGUID]
- Definition Classes
- Vehicle
- def MountedIn_=(cargo_vehicle_guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
- Definition Classes
- Vehicle
- def MountedIn_=(cargo_vehicle_guid: PlanetSideGUID): Option[PlanetSideGUID]
- Definition Classes
- Vehicle
- def NtuCapacitor: Float
- Definition Classes
- CommonNtuContainer → NtuContainer
- def NtuCapacitorScaled: Int
- Definition Classes
- Vehicle
- def NtuCapacitor_=(value: Float): Float
- Definition Classes
- CommonNtuContainer → NtuContainer
- def Orientation: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Orientation_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Owner: Option[PlanetSideGUID]
- Definition Classes
- OwnableByPlayer
- def OwnerName: Option[String]
- Definition Classes
- OwnableByPlayer
- def OwnerName_=(owner: Option[String]): Option[String]
- Definition Classes
- OwnableByPlayer
- def OwnerName_=(owner: Player): Option[String]
- Definition Classes
- OwnableByPlayer
- def OwnerName_=(owner: String): Option[String]
- Definition Classes
- OwnableByPlayer
- def Owner_=(owner: Option[PlanetSideGUID]): Option[PlanetSideGUID]
- Definition Classes
- OwnableByPlayer
- def Owner_=(owner: Player): Option[PlanetSideGUID]
- Definition Classes
- OwnableByPlayer
- def Owner_=(owner: PlanetSideGUID): Option[PlanetSideGUID]
- Definition Classes
- OwnableByPlayer
- def PassengerInSeat(user: Player): Option[Int]
Given a player, determine if that player is seated.
Given a player, determine if that player is seated.
- user
the player
- returns
the mount index
- Definition Classes
- Mountable
- def PermissionGroup(group: Int, level: Long): Option[vehicles.VehicleLockState.Value]
Change the access permissions for a position on this vehicle, seats or trunk.
Change the access permissions for a position on this vehicle, seats or trunk.
- group
the group index
- level
the new permission for this group
- returns
the new access permission for this group;
None, if the group does not exist or the level of permission was not changed
- Definition Classes
- Vehicle
- def PermissionGroup(group: Int): Option[vehicles.VehicleLockState.Value]
What are the access permissions for a position on this vehicle, seats or trunk?
What are the access permissions for a position on this vehicle, seats or trunk?
- group
the group index
- returns
what sort of access permission exist for this group
- Definition Classes
- Vehicle
- def Position: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def PrepareGatingManifest(): VehicleManifest
- Definition Classes
- Vehicle
- def PreviousGatingManifest(): Option[VehicleManifest]
- Definition Classes
- Vehicle
- def PublishGatingManifest(): Option[VehicleManifest]
- Definition Classes
- Vehicle
- def RadiationShielding: Float
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def RemoveAmenity(obj: Amenity): List[Amenity]
- Definition Classes
- AmenityOwner
- def RemoveEffectFromAura(effect: Aura): Set[Aura]
- Definition Classes
- AuraContainer
- def ResetControl(): ActorRef
- Definition Classes
- PlanetSideServerObject
- def Resist(dtype: vital.base.DamageType.Value): Float
- Definition Classes
- ResistanceProfile
- def ResistanceAggravated: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def ResistanceDirectHit: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def ResistanceSplash: Int
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def Seat(seatNumber: Int): Option[Seat]
Either locate a place for a passenger to mount, or create a spontaneous mount point to handle the new passenger.
Either locate a place for a passenger to mount, or create a spontaneous mount point to handle the new passenger. The only time there is no more space is when the no new spontaneous seats can be created. This new seat becomes "real" and will continue to exist after being dismounted.
- seatNumber
the index of a mount point
- returns
the specific mount
- Definition Classes
- OrbitalShuttle → Mountable
- def SeatPermissionGroup(seatNumber: Int): Option[vehicles.AccessPermissionGroup.Value]
All players mounted in the shuttle are passengers only.
All players mounted in the shuttle are passengers only. No driver. No gunners. Even if it does not exist yet, as long as it has the potential to be created, discuss the next seat that would be created as if it already exists.
- seatNumber
the index of a mount point
- returns
Passengerpermissions
- Definition Classes
- OrbitalShuttle → Vehicle
- def Seats: Map[Int, Seat]
Retrieve a mapping of each mount from its internal index.
Retrieve a mapping of each mount from its internal index.
- returns
the mapping of index to mount
- Definition Classes
- Mountable
- def Shields: Int
- Definition Classes
- Vehicle
- def Shields_=(strength: Int): Int
- Definition Classes
- Vehicle
- def Slot(slotNum: Int): EquipmentSlot
Access to all stowable positions on this object by index.
All positions,VisibleSlotandInventory, and wherever else, should be reachable.Access to all stowable positions on this object by index.
All positions,VisibleSlotandInventory, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component forEquipment, namely,EquipmentSlotobjects. By default, it is expected to return anEquipmentSlotthat can not be manipulated because it isBlocked.- slotNum
an index
- returns
the searchable position identified by that index
- def Subtract: DamageProfile
- Definition Classes
- StandardResistanceProfile → ResistanceProfile
- def Trunk: GridInventory
A reference to the
VehicleTrunkspace. - def TrunkLocation: Vector3
Trunk locations are stored as the orientation zero point being to the East.
Trunk locations are stored as the orientation zero point being to the East. We need to convert that to a North = 0 orientation before returning the location
- returns
A Vector3 of the current trunk location, orientated with North as the zero point
- Definition Classes
- Vehicle
- def TrunkLockState: vehicles.VehicleLockState.Value
Check access to the
Trunk.Check access to the
Trunk.- returns
the current access value for the
VehicleTrunk
- Definition Classes
- Vehicle
- def UndeployTime: Int
- Definition Classes
- Vehicle → Deployment
- def Utilities: Map[Int, Utility]
- Definition Classes
- Vehicle
- def Utility(utilType: vehicles.UtilityType.Value): Option[PlanetSideServerObject]
- Definition Classes
- Vehicle
- def Utility(utilNumber: Int): Option[PlanetSideServerObject]
Get a reference to a certain
Utilityattached to thisVehicle.Get a reference to a certain
Utilityattached to thisVehicle.- utilNumber
the attachment number of the
Utility- returns
the
UtilityorNone(if invalid)
- Definition Classes
- Vehicle
- def Velocity: Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Option[Vector3]): Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Vector3): Option[Vector3]
- Definition Classes
- WorldEntity
- def VisibleSlots: Set[Int]
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.- returns
all of the affected slot indices
- def WeaponControlledFromSeat(seatNumber: Int): Option[Equipment]
Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.
Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.
- seatNumber
the mount number
- returns
a mounted weapon by index, or
Noneif either the mount doesn't exist or there is no controlled weapon
- Definition Classes
- MountableWeapons
- def Weapons: Map[Int, EquipmentSlot]
- Definition Classes
- MountedWeapons
- def Zone: Zone
- Definition Classes
- ZoneAware
- def Zone_=(zone: Zone): Zone
When assigning a new
Zoneobject for theVehicleobject, eliminateWhen assigning a new
Zoneobject for theVehicleobject, eliminate- zone
a reference to the
Zoneobject- returns
a reference to the
Zoneobject
- Definition Classes
- ZoneAware
- def allowZoneEnvironmentInteractions: Boolean
If the environmental interactive permissions of this entity change.
If the environmental interactive permissions of this entity change.
- Definition Classes
- InteractsWithZoneEnvironment
- def allowZoneEnvironmentInteractions_=(allow: Boolean): Boolean
If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.
If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.
- allow
whether or not interaction is permitted
- returns
whether or not interaction is permitted
- Definition Classes
- InteractsWithZoneEnvironment
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def canEqual(other: Any): Boolean
- Definition Classes
- Vehicle
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- def controlledWeapon(wepNumber: Int): Option[Equipment]
- Definition Classes
- MountableWeapons
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(other: Any): Boolean
- Definition Classes
- Vehicle → AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- Vehicle → AnyRef → Any
- def isFlying: Boolean
- Definition Classes
- Vehicle
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isMoving(test: Float): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the (squared) velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving(test: Vector3): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving: Boolean
A velocity of non-zero is the same as moving.
A velocity of non-zero is the same as moving.
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- def resetZoneInteraction(): Unit
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state.
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state. The main difference between resetting and flagging the blocking procedure is that resetting will (probably) restore the previously active procedure on the next
zoneInteractioncall while blocking will halt all attempts to establish a new active interaction procedure and unblocking will immediately install whatever is the current active interaction.- Definition Classes
- InteractsWithZoneEnvironment
- See also
InteractsWithZoneEnvironment.onStableEnvironment
- val seats: Map[Int, Seat]
- Attributes
- protected
- Definition Classes
- Mountable
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
Override the string representation to provide additional information.
Override the string representation to provide additional information.
- returns
the string output
- Definition Classes
- Vehicle → AnyRef → Any
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- val weapons: Map[Int, EquipmentSlot]
- Attributes
- protected
- Definition Classes
- MountedWeapons
- def zoneInteraction(): Unit
The method by which zone interactions are tested or a current interaction maintained.
The method by which zone interactions are tested or a current interaction maintained. Utilize a function literal that, when called, returns a function literal of the same type; the function that is returned will not necessarily be the same as the one that was used but will represent the existing and ongoing status of interaction with the environment. Calling one function and exchanging it for another function to be called like this creates a procedure that controls and limits the interactions with the environment to only what is necessary.
- Definition Classes
- InteractsWithZoneEnvironment
- See also
InteractsWithZoneEnvironment.blockedFromInteractingInteractsWithZoneEnvironment.onStableEnvironmentInteractsWithZoneEnvironment.awaitOngoingInteraction