net.psforever.objects.serverobject.environment
InteractsWithZoneEnvironment
Companion object InteractsWithZoneEnvironment
trait InteractsWithZoneEnvironment extends AnyRef
This game entity may infrequently test whether it may interact with game world environment.
- Self Type
- InteractsWithZoneEnvironment with PlanetSideServerObject
- Source
- InteractsWithZoneEnvironment.scala
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- def allowZoneEnvironmentInteractions: Boolean
If the environmental interactive permissions of this entity change.
- def allowZoneEnvironmentInteractions_=(allow: Boolean): Boolean
If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.
If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.
- allow
whether or not interaction is permitted
- returns
whether or not interaction is permitted
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- def resetZoneInteraction(): Unit
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state.
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state. The main difference between resetting and flagging the blocking procedure is that resetting will (probably) restore the previously active procedure on the next
zoneInteractioncall while blocking will halt all attempts to establish a new active interaction procedure and unblocking will immediately install whatever is the current active interaction.- See also
InteractsWithZoneEnvironment.onStableEnvironment
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- def zoneInteraction(): Unit
The method by which zone interactions are tested or a current interaction maintained.
The method by which zone interactions are tested or a current interaction maintained. Utilize a function literal that, when called, returns a function literal of the same type; the function that is returned will not necessarily be the same as the one that was used but will represent the existing and ongoing status of interaction with the environment. Calling one function and exchanging it for another function to be called like this creates a procedure that controls and limits the interactions with the environment to only what is necessary.
- See also
InteractsWithZoneEnvironment.blockedFromInteractingInteractsWithZoneEnvironment.onStableEnvironmentInteractsWithZoneEnvironment.awaitOngoingInteraction