trait InteractsWithZoneEnvironment extends AnyRef

This game entity may infrequently test whether it may interact with game world environment.

Self Type
InteractsWithZoneEnvironment with PlanetSideServerObject
Source
InteractsWithZoneEnvironment.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def allowZoneEnvironmentInteractions: Boolean

    If the environmental interactive permissions of this entity change.

  5. def allowZoneEnvironmentInteractions_=(allow: Boolean): Boolean

    If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.

    If the environmental interactive permissions of this entity change, trigger a formal change to the interaction methodology.

    allow

    whether or not interaction is permitted

    returns

    whether or not interaction is permitted

  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  8. final def eq(arg0: AnyRef): Boolean
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  9. def equals(arg0: AnyRef): Boolean
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  10. def finalize(): Unit
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    @throws(classOf[java.lang.Throwable])
  11. final def getClass(): Class[_ <: AnyRef]
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    @native()
  12. def hashCode(): Int
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    @native()
  13. final def isInstanceOf[T0]: Boolean
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  14. final def ne(arg0: AnyRef): Boolean
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  15. final def notify(): Unit
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    @native()
  16. final def notifyAll(): Unit
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    @native()
  17. def resetZoneInteraction(): Unit

    Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state.

    Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state. The main difference between resetting and flagging the blocking procedure is that resetting will (probably) restore the previously active procedure on the next zoneInteraction call while blocking will halt all attempts to establish a new active interaction procedure and unblocking will immediately install whatever is the current active interaction.

    See also

    InteractsWithZoneEnvironment.onStableEnvironment

  18. final def synchronized[T0](arg0: => T0): T0
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  19. def toString(): String
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  20. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])
  21. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  22. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()
  23. def zoneInteraction(): Unit

    The method by which zone interactions are tested or a current interaction maintained.

    The method by which zone interactions are tested or a current interaction maintained. Utilize a function literal that, when called, returns a function literal of the same type; the function that is returned will not necessarily be the same as the one that was used but will represent the existing and ongoing status of interaction with the environment. Calling one function and exchanging it for another function to be called like this creates a procedure that controls and limits the interactions with the environment to only what is necessary.

    See also

    InteractsWithZoneEnvironment.blockedFromInteracting

    InteractsWithZoneEnvironment.onStableEnvironment

    InteractsWithZoneEnvironment.awaitOngoingInteraction

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