class Telepad extends ConstructionItem with TelepadLike
- Source
- Telepad.scala
- Alphabetic
- By Inheritance
- Telepad
- TelepadLike
- ConstructionItem
- FireModeSwitch
- Equipment
- FactionAffinity
- PlanetSideGameObject
- WorldEntity
- IdentifiableEntity
- Identifiable
- AnyRef
- Any
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- Public
- Protected
Instance Constructors
- new Telepad(cdef: ConstructionItemDefinition)
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def Active: Boolean
- Definition Classes
- TelepadLike
- def Active_=(state: Boolean): Boolean
- Definition Classes
- TelepadLike
- def AmmoType: ce.DeployedItem.Value
- Definition Classes
- ConstructionItem
- def AmmoTypeIndex: Int
- Definition Classes
- ConstructionItem
- def AmmoTypeIndex_=(index: Int): Int
- Definition Classes
- ConstructionItem
- def Definition: ConstructionItemDefinition
- Definition Classes
- ConstructionItem → Equipment → PlanetSideGameObject
- def Destroyed: Boolean
- Definition Classes
- PlanetSideGameObject
- def Destroyed_=(state: Boolean): Boolean
- Definition Classes
- PlanetSideGameObject
- def Entity: WorldEntity
- Definition Classes
- PlanetSideGameObject
- def Entity_=(newEntity: WorldEntity): Unit
- Definition Classes
- PlanetSideGameObject
- def Faction: types.PlanetSideEmpire.Value
- Definition Classes
- Equipment → FactionAffinity
- def Faction_=(fact: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
- Definition Classes
- Equipment → FactionAffinity
- def FireMode: ConstructionFireMode
- Definition Classes
- ConstructionItem → FireModeSwitch
- def FireModeIndex: Int
- Definition Classes
- ConstructionItem → FireModeSwitch
- def FireModeIndex_=(index: Int): Int
- Definition Classes
- ConstructionItem → FireModeSwitch
- def GUID: PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID
Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.Always intercept
StalePlanetSideGUIDreferences when attempting to mutate the GUID value.- guid
the valid GUID to assign
- returns
never returns
- Definition Classes
- IdentifiableEntity
- Exceptions thrown
`AssigningGUIDException`always
- def HasGUID: Boolean
Flag when the object has no GUID (initial condition) or is considered stale.
Flag when the object has no GUID (initial condition) or is considered stale.
- returns
whether the value of the GUID is a valid representation for this object
- Definition Classes
- IdentifiableEntity
- def Invalidate(): Unit
Indicate that the current GUID is no longer a valid representation of the object.
Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a
StalePlanetSideGUIDentity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.- Definition Classes
- IdentifiableEntity
- def ModePermissions: Set[Certification]
- Definition Classes
- ConstructionItem
- def NextAmmoType: ce.DeployedItem.Value
- Definition Classes
- ConstructionItem
- def NextFireMode: ConstructionFireMode
- Definition Classes
- ConstructionItem → FireModeSwitch
- def Orientation: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Orientation_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Router: Option[PlanetSideGUID]
- Definition Classes
- TelepadLike
- def Router_=(rguid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
- Definition Classes
- TelepadLike
- def Router_=(rguid: PlanetSideGUID): Option[PlanetSideGUID]
- Definition Classes
- TelepadLike
- def Size: equipment.EquipmentSize.Value
- Definition Classes
- Equipment
- def Tile: InventoryTile
- Definition Classes
- Equipment
- def Velocity: Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Option[Vector3]): Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Vector3): Option[Vector3]
- Definition Classes
- WorldEntity
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isMoving(test: Float): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the (squared) velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving(test: Vector3): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the velocity to test against
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- def isMoving: Boolean
A velocity of non-zero is the same as moving.
A velocity of non-zero is the same as moving.
- returns
true, if we are moving;false, otherwise
- Definition Classes
- WorldEntity
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- Equipment → AnyRef → Any
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()