Packages

object Players

Source
Players.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def CertificationToUseExoSuit(player: Player, exosuit: types.ExoSuitType.Value, subtype: Int): Boolean
  5. def FinishRevivingPlayer(target: Player, medic: String, item: Tool)(): Unit

    na

    na

    target

    the player being revived

    medic

    the name of the player doing the reviving

    item

    the tool being used to revive the target player

    See also

    AvatarAction.Revive

    AvatarResponse.Revive

  6. def RevivingTickAction(target: Player, user: Player, item: Tool)(progress: Float): Boolean

    Evaluate the progress of the user applying a tool to modify some other server object.

    Evaluate the progress of the user applying a tool to modify some other server object. This action is using the medical applicator to revive a fallen (dead but not released) ally.

    target

    the player being affected by the revive action

    user

    the player performing the revive action

    item

    the tool being used to revive the target player

    progress

    the current progress value

    returns

    true, if the next cycle of progress should occur; false, otherwise

  7. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  8. def clearHolsters(iter: Iterator[EquipmentSlot], index: Int = 0, list: List[InventoryItem] = Nil): List[InventoryItem]

    Iterate over a group of EquipmentSlots, some of which may be occupied with an item.

    Iterate over a group of EquipmentSlots, some of which may be occupied with an item. Remove any encountered items and add them to an output List.

    iter

    the Iterator of EquipmentSlots

    index

    a number that equals the "current" holster slot (EquipmentSlot)

    list

    a persistent List of Equipment in the holster slots

    returns

    a List of Equipment in the holster slots

    Annotations
    @tailrec()
  9. def clone(): AnyRef
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  10. final def eq(arg0: AnyRef): Boolean
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  11. def equals(arg0: AnyRef): Boolean
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  12. def fillEmptyHolsters(iter: Iterator[EquipmentSlot], list: List[InventoryItem]): List[InventoryItem]

    Iterate over a group of EquipmentSlots, some of which may be occupied with an item.

    Iterate over a group of EquipmentSlots, some of which may be occupied with an item. For any slots that are not yet occupied by an item, search through the List and find an item that fits in that slot. Add that item to the slot and remove it from the list.

    iter

    the Iterator of EquipmentSlots

    list

    a List of all Equipment that is not yet assigned to a holster slot or an inventory slot

    returns

    the List of all Equipment not yet assigned to a holster slot or an inventory slot

    Annotations
    @tailrec()
  13. def finalize(): Unit
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    @throws(classOf[java.lang.Throwable])
  14. final def getClass(): Class[_ <: AnyRef]
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  15. def hashCode(): Int
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  16. final def isInstanceOf[T0]: Boolean
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  17. final def ne(arg0: AnyRef): Boolean
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  18. final def notify(): Unit
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  19. final def notifyAll(): Unit
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  20. final def synchronized[T0](arg0: => T0): T0
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  21. def toString(): String
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  22. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])
  23. final def wait(arg0: Long, arg1: Int): Unit
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  24. final def wait(arg0: Long): Unit
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