trait PieceOfEnvironment extends AnyRef

The representation of a feature of the game world that is not a formal game object, usually terrain, but can be used to represent any bounded region.

Source
PieceOfEnvironment.scala
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Abstract Value Members

  1. abstract def attribute: EnvironmentTrait

    a general description of this environment

  2. abstract def collision: EnvironmentCollision

    a special representation of the region that qualifies as "this environment"

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  5. def clone(): AnyRef
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: AnyRef): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_ <: AnyRef]
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  10. def hashCode(): Int
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  11. final def isInstanceOf[T0]: Boolean
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  12. final def ne(arg0: AnyRef): Boolean
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  13. final def notify(): Unit
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  14. final def notifyAll(): Unit
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  15. final def synchronized[T0](arg0: => T0): T0
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  16. def testInteraction(pos: Vector3, varDepth: Float): Boolean

    Is the test point "within" the bounds of the represented environment?

    Is the test point "within" the bounds of the represented environment?

    pos

    the test point

    varDepth

    how far "into" the environment the point must be

    returns

    true, if the point is sufficiently "deep"; false, otherwise

  17. def testStepIntoInteraction(pos: Vector3, previousPos: Vector3, varDepth: Float): Option[Boolean]

    Did the test point move into or leave the bounds of the represented environment since its previous test?

    Did the test point move into or leave the bounds of the represented environment since its previous test?

    pos

    the test point

    previousPos

    the previous test point which is being compared against

    varDepth

    how far "into" the environment the point must be

    returns

    Some(true), if the point has become sufficiently "deep"; Some(false), if the point has left the sufficiently "deep" region; None, otherwise

  18. def toString(): String
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  19. final def wait(): Unit
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  20. final def wait(arg0: Long, arg1: Int): Unit
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  21. final def wait(arg0: Long): Unit
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