net.psforever.objects.serverobject.environment
PieceOfEnvironment
Companion object PieceOfEnvironment
trait PieceOfEnvironment extends AnyRef
The representation of a feature of the game world that is not a formal game object, usually terrain, but can be used to represent any bounded region.
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- PieceOfEnvironment.scala
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- abstract def attribute: EnvironmentTrait
a general description of this environment
- abstract def collision: EnvironmentCollision
a special representation of the region that qualifies as "this environment"
Concrete Value Members
- final def !=(arg0: Any): Boolean
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- def testInteraction(pos: Vector3, varDepth: Float): Boolean
Is the test point "within" the bounds of the represented environment?
Is the test point "within" the bounds of the represented environment?
- pos
the test point
- varDepth
how far "into" the environment the point must be
- returns
true, if the point is sufficiently "deep";false, otherwise
- def testStepIntoInteraction(pos: Vector3, previousPos: Vector3, varDepth: Float): Option[Boolean]
Did the test point move into or leave the bounds of the represented environment since its previous test?
Did the test point move into or leave the bounds of the represented environment since its previous test?
- pos
the test point
- previousPos
the previous test point which is being compared against
- varDepth
how far "into" the environment the point must be
- returns
Some(true), if the point has become sufficiently "deep";Some(false), if the point has left the sufficiently "deep" region;None, otherwise
- def toString(): String
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