Packages

package types

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. sealed abstract class CharacterSex extends IntEnumEntry

    Values for two sexes, Male and Female, as required by ObjectCreateMessage parameters.

    Values for two sexes, Male and Female, as required by ObjectCreateMessage parameters. Some quaint language for log decoration is provided. Blame the lack of gender dysphoria on the Terran Republic.

  2. sealed abstract class ChatMessageType extends EnumEntry

    ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names

    ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names

    Message type names that are not based on actual names are prefixed with U_ Message type names that are completely unknown are named UNK_#

    Some un-assigned names (probably not all of them): CMT_METAGAME, CMT_SPEEDHACK, CMT_DUMPBUILDINGTREE, CMT_CLIENT_BATCH CMT_COMMAND_ZONE96, CMT_COMMAND_ZONE97, CMT_COMMAND_ZONE98, CMT_COMMAND_ZONE99

  3. sealed abstract class HartSequence extends IntEnumEntry
  4. sealed abstract class ImplantType extends IntEnumEntry
  5. sealed abstract class OxygenState extends EnumEntry

    The progress state of being a drowning victim.

  6. abstract class PlanetSideGUID extends AnyRef
  7. sealed abstract class SpawnGroup extends IntEnumEntry

    The spawn group.

    The groups Sanctuary, Tower, and ,Facility are typically hard-defined by the client.

    The spawn group.

    The groups Sanctuary, Tower, and ,Facility are typically hard-defined by the client. The groups AMS and the Bound* spawns can only be displayed on the deployment map by sending a manual BindPlayerMessage packet to the client, and the designated spawn group identifier is returned to the server if the spawn point that is created is selected. The sanctuary spawn is also used as a fallback for an unknown spawn point as going back to one's own sanctuary counts as a "safe spawn."

    The Sanctuary spawn is commonly accessible on a smaller map (of the sanctuary continent) off to one side of the greater deployment map. It does not generate an icon when manually set. The icons produced by the normal and the bound tower and facility groups are not detailed. The ones that are not designated as "bound" also do not display icons when manually set. The AMS spawn group icons have an overhead AMS glyph and are smaller in radius, identical otherwise.

    See also

    BindPlayerMessage

  8. final case class StalePlanetSideGUID(guid: Int) extends PlanetSideGUID with Product with Serializable
  9. final case class ValidPlanetSideGUID(guid: Int) extends PlanetSideGUID with Product with Serializable
  10. final case class Vector3(x: Float, y: Float, z: Float) extends Product with Serializable

Value Members

  1. object Angular

    A series of Codecs designed to work with convert between 8-bit angle values in the packets and Float numbers.

    A series of Codecs designed to work with convert between 8-bit angle values in the packets and Float numbers. As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement. The latter seven bits map between 0 to 360 perfectly (according to the game).

  2. object BailType extends Enumeration
  3. object CapacitorStateType extends Enumeration
  4. object CargoStatus extends Enumeration
  5. object CharacterSex extends IntEnum[CharacterSex]

    Values for two sexes, Male and Female.

  6. object CharacterVoice extends Enumeration

    The voice used by the player character, from a selection of ten divided between five male voices and five female voices.

    The voice used by the player character, from a selection of ten divided between five male voices and five female voices. The first entry (0) is no voice. While it is technically not valid to have a wrong-gendered voice, unlisted sixth and seventh entries would give a male character a female voice; a female character with either entry would become mute, however.

    See also

    CharacterSex

  7. object ChatMessageType extends Enum[ChatMessageType]
  8. object DriveState extends Enumeration

    An Enumeration of the mobility states of vehicles.

    In general, two important mobility states exist - Mobile and Deployed.

    An Enumeration of the mobility states of vehicles.

    In general, two important mobility states exist - Mobile and Deployed. There are stages of a formal deployment. For any deployment state other than the defined ones, the vehicle assumes it is in one of the transitional states. If the target vehicle has no deployment behavior, a non-Mobile value will not affect it.

  9. object EmoteType extends Enumeration
  10. object ExoSuitType extends Enumeration

    Values for the the different types of exo-suits that players can wear.

  11. object GrenadeState extends Enumeration

    An Enumeration of the kinds of states applicable to the grenade animation.

  12. object HartSequence extends IntEnum[HartSequence]
  13. case object ImplantType extends IntEnum[ImplantType] with Product with Serializable
  14. object LoadoutType extends Enumeration
  15. object MeritCommendation extends Enumeration

    An Enumeration of all merit commendation award categories organized into associated ribbons.

    An Enumeration of all merit commendation award categories organized into associated ribbons. By astonishing coincidence, with exception of the first ten special awards, the rest of list is in alphabetical order.

  16. object OxygenState extends Enum[OxygenState]

    The progress state of being a drowning victim.

    The progress state of being a drowning victim. Suffocation means being too far under water. In terms of percentage, progress proceeds towards 0. Recovery means emerging from being too far under water. In terms of percentage, progress proceeds towards 100.

  17. object PlanetSideEmpire extends Enumeration

    Values for the three empires and the neutral/Black Ops group.

  18. object PlanetSideGUID
  19. object PlanetSideGeneratorState extends Enumeration

    An Enumeration Codec that represents that various states of a major facility's Generator.

  20. object SpawnGroup extends IntEnum[SpawnGroup]
  21. object SquadRequestType extends Enumeration
  22. object SquadResponseType extends Enumeration
  23. object SquadWaypoints extends Enumeration
  24. object TransactionType extends Enumeration
  25. object Vector3 extends Serializable

Ungrouped