object Angular
A series of Codecs designed to work with convert between 8-bit angle values in the packets and Float numbers.
As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement.
The latter seven bits map between 0 to 360 perfectly (according to the game).
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- Angular.scala
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- val codec_roll: Codec[Float]
- def codec_yaw(bits: Int, North: Float): Codec[Float]
- def codec_yaw(North: Float = 90.0f): Codec[Float]
- val codec_zero_centered: Codec[Float]
- def decodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
- def encodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
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