class LocalService extends Actor
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- LocalService.scala
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- type Receive = PartialFunction[Any, Unit]
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- Actor
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- def EliminateDeployable(obj: PlanetSideGameObject with Deployable, guid: PlanetSideGUID, position: Vector3): Unit
Common behavior for distributing information about a deployable's destruction or deconstruction.
The primary distribution task instructs all clients to eliminate the target deployable.Common behavior for distributing information about a deployable's destruction or deconstruction.
The primary distribution task instructs all clients to eliminate the target deployable. This is a cosmetic exercise as the deployable should already be unregistered from its zone and functionally removed from its zone's list of deployable objects by external operations. The other distribution is a targeted message sent to the former owner of the deployable if he still exists on the server to clean up any leftover ownership-specific knowledge about the deployable.- obj
the deployable object
- guid
the deployable objects globally unique identifier; may be a former identifier
- position
the deployable's position
- See also
DeployableRemover
- val LocalEvents: GenericEventBus[LocalServiceResponse]
- def RouterTelepadError(telepad: TelepadDeployable, msg: String): Unit
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- telepad
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- msg
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- def aroundPostRestart(reason: Throwable): Unit
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- protected[akka]
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- Actor
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- def aroundPostStop(): Unit
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- def aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
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- def aroundPreStart(): Unit
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- def aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
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- implicit val context: ActorContext
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- def finalize(): Unit
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- def postRestart(reason: Throwable): Unit
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- def postStop(): Unit
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- def preRestart(reason: Throwable, message: Option[Any]): Unit
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- Actor
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- def preStart(): Unit
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- def receive: Receive
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- LocalService → Actor
- implicit final val self: ActorRef
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- Actor
- final def sender(): ActorRef
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- Actor
- def supervisorStrategy: SupervisorStrategy
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- Actor
- final def synchronized[T0](arg0: => T0): T0
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- def unhandled(message: Any): Unit
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- final def wait(): Unit
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