class VehicleControl extends Actor with Check with DeploymentBehavior with MountableBehavior with CargoBehavior with DamageableVehicle with RepairableVehicle with JammableMountedWeapons with ContainableBehavior with AntTransferBehavior with AggravatedBehavior with RespondsToZoneEnvironment

An Actor that handles messages being dispatched to a specific Vehicle.

Vehicle-controlling actors have two behavioral states - responsive and "Disabled." The latter is applicable only when the specific vehicle is being deconstructed.

Source
VehicleControl.scala
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. VehicleControl
  2. RespondsToZoneEnvironment
  3. AntTransferBehavior
  4. NtuStorageBehavior
  5. TransferBehavior
  6. ContainableBehavior
  7. JammableMountedWeapons
  8. JammableBehavior
  9. RepairableVehicle
  10. RepairableEntity
  11. Repairable
  12. DamageableVehicle
  13. AggravatedBehavior
  14. DamageableEntity
  15. Damageable
  16. CargoBehavior
  17. MountableBehavior
  18. DeploymentBehavior
  19. Check
  20. BasicAffinity
  21. Actor
  22. AnyRef
  23. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new VehicleControl(vehicle: Vehicle)

    vehicle

    the Vehicle object being governed

Type Members

  1. type Receive = PartialFunction[Any, Unit]
    Definition Classes
    Actor

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def ActivatePanelsForChargingEvent(vehicle: NtuContainer): Unit
    Definition Classes
    AntTransferBehavior
  5. def AggravatedObject: Vehicle
  6. def AggravatedReaction: Boolean
    Definition Classes
    AggravatedBehavior
  7. def AggravationCleanup(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  8. def CanBeRepairedByNanoDispenser(player: Player, item: Tool): Unit

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user.

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user. If the checks pass, perform the repair.

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Definition Classes
    RepairableEntityRepairable
  9. def CanPerformRepairs(target: Target, player: Player, item: Tool): Boolean

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted.

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted. It is not necessary to check that the tool and its ammunition are correct types; that test was already performed.

    The target entity must be repairable and have less than full health and, if it is destroyed, must have an object attribute that permits it to be repaired after being destroyed.
    The user must have the same faction affinity as the target entity or be neutral.
    The equipment must have some ammunition.
    The user must be alive and be within a certain distance of the target entity.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    returns

    true, if the target entity can be repaired; false, otherwise

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    org.log4s.getLogger

    PlanetSideEmpire

    Vector3.Distance

    VitalityDefinition

  10. def CancelJammeredSound(target: Any): Unit

    Deactivate a distinctive buzzing sound effect.

    Deactivate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  11. def CancelJammeredStatus(target: Any): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  12. def CargoObject: Vehicle
    Definition Classes
    VehicleControlCargoBehavior
  13. def ChargeTransferObject: Vehicle
  14. def CleanupAggravationTimer(id: Long): Unit
    Definition Classes
    AggravatedBehavior
  15. def ContainerObject: Vehicle
    Definition Classes
    VehicleControlContainableBehavior
  16. def DamageAwareness(target: Target, cause: DamageResult, amount: Any): Unit

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties.

    Most all vehicles and the weapons mounted to them can jam if the projectile that strikes (near) them has jammering properties. A damaged carrier alerts its cargo vehicles of the source of the damage, but it will not be affected by the same jammering effect. If this vehicle has shields that were affected by previous damage, that is also reported to the clients.

    target

    the entity being destroyed

    cause

    historical information about the damage

    amount

    how much damage was performed

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntity
    See also

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    VehicleServiceMessage

  17. def DamageLog(target: Target, msg: String): Unit

    Log a damage message with a decorator for this target.

    Log a damage message with a decorator for this target. The decorator is constructed by the Actor name of the entity, sliced after the last forward/slash. For example, for "foo/bar/name", the decorator is just "name".

    target

    the entity to be used for the decorator

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    PlanetSideServerObject

  18. def DamageLog(msg: String): Unit

    Log a damage message.

    Log a damage message.

    msg

    the message for the damage log

    Attributes
    protected
    Definition Classes
    DamageableEntity
  19. def DamageableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlDamageableVehicleDamageable
  20. def DeploymentAction(obj: DeploymentObject, state: types.DriveState.Value, prevState: types.DriveState.Value): types.DriveState.Value
    Definition Classes
    VehicleControlDeploymentBehavior
  21. def DeploymentObject: Vehicle
    Definition Classes
    VehicleControlDeploymentBehavior
  22. def DestructionAwareness(target: Target, cause: DamageResult): Unit

    A destroyed carrier informs its cargo vehicles that they should also be destroyed for reasons of the same cause being inherited as the source of damage.

    A destroyed carrier informs its cargo vehicles that they should also be destroyed for reasons of the same cause being inherited as the source of damage. Regardless of the amount of damage they carrier takes or some other target would take, its cargo vehicles die immediately. The vehicle's shields are zero'd out if they were previously energized so that the vehicle's corpse does not act like it is still protected by vehicle shields. Finally, the vehicle is tasked for deconstruction.

    target

    the entity being destroyed

    cause

    historical information about the damage

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntity
    See also

    Deployment.TryDeploymentChange

    DriveState.Undeploying

    Service.defaultPlayerGUID

    Vehicle.CargoHolds

    VehicleAction.PlanetsideAttribute

    RemoverActor.AddTask

    RemoverActor.ClearSpecific

    VehicleServiceMessage

    VehicleServiceMessage.Decon

    Zone.VehicleEvents

  23. def Disabled: Receive
  24. def Enabled: Receive
  25. def EndAllAggravation(): Unit
    Definition Classes
    AggravatedBehavior
  26. def FactionObject: Vehicle
    Definition Classes
    VehicleControlBasicAffinity
  27. def GainOwnership(player: Player): Unit
  28. def HandleChargingEvent(target: TransferContainer): Boolean
  29. def HandleDamage(target: Target, cause: DamageResult, damage: Any): Unit

    Select between mere damage reception or target destruction.

    Select between mere damage reception or target destruction.

    target

    the entity being damaged

    cause

    historical information about the damage

    damage

    the amount of damage

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    VitalDefinition.DamageDestroysAt

  30. def HandleDischargingEvent(target: TransferContainer): Boolean

    Discharging

    Discharging

    Definition Classes
    AntTransferBehaviorTransferBehavior
  31. def HandleNtuGrant(sender: ActorRef, src: NtuContainer, amount: Float): Unit
  32. def HandleNtuOffer(sender: ActorRef, src: NtuContainer): Unit
  33. def HandleNtuRequest(sender: ActorRef, min: Float, max: Float): Unit
  34. def InitialCharge(): Unit
    Definition Classes
    AntTransferBehavior
  35. def InitialDischarge(): Unit
    Definition Classes
    AntTransferBehavior
  36. def InteractWith: Option[PieceOfEnvironment]
    Definition Classes
    RespondsToZoneEnvironment
  37. def InteractiveObject: Vehicle
  38. def JammableObject: Vehicle

    ZoneAware is used for callback to the event systems

    ZoneAware is used for callback to the event systems

    Definition Classes
    VehicleControlJammableBehavior
  39. def LoseOwnership(): Unit
  40. def MessageDeferredCallback(msg: Any): Unit

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message.

    Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message. To be implemented.

    msg

    the deferred message

    Definition Classes
    VehicleControlContainableBehavior
  41. def MountableObject: Vehicle
    Definition Classes
    VehicleControlMountableBehavior
  42. def NoCharge(): Unit
    Definition Classes
    AntTransferBehavior
  43. def NtuStorageObject: NtuContainer
    Definition Classes
    NtuStorageBehavior
  44. def PerformDamage(target: Target, applyDamageTo: Output): Unit

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.

    target

    the entity to be damaged

    applyDamageTo

    the function that applies the damage to the target in a target-tailored fashion

    Attributes
    protected
    Definition Classes
    DamageableVehicleDamageableEntityDamageable
  45. def PerformRepairs(target: Target, amount: Int): Int
    Attributes
    protected
    Definition Classes
    RepairableEntity
  46. def PerformRepairs(target: Target, player: Player, item: Tool): Unit

    Calculate the health points change and enact that repair action if the targets are stationary.

    Calculate the health points change and enact that repair action if the targets are stationary. Restore the target entity to a not destroyed state if applicable. Always show the repair progress bar window by using the appropriate packet.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Attributes
    protected
    Definition Classes
    RepairableEntity
    See also

    AvatarAction.PlanetsideAttributeToAll

    AvatarAction.SendResponse

    AvatarService

    InventoryStateMessage

    PlanetSideGameObject.isMoving

    RepairMessage

    Service.defaultPlayerGUID

    Tool.Discharge

    Zone.AvatarEvents

  47. def PrepareForDeletion(): Unit
  48. def PrepareForDisabled(kickPassengers: Boolean): Unit
  49. def PutItemInSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being placed into a container.

    Reaction to an item being placed into a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  50. def ReadyToDelete: Receive
  51. def ReceiveAndDepositUntilFull(vehicle: Vehicle, amount: Float): Boolean
    Definition Classes
    AntTransferBehavior
  52. def RemoveAggravatedEntry(id: Long): Aura
    Definition Classes
    AggravatedBehavior
  53. def RemoveItemFromSlotCallback(item: Equipment, slot: Int): Unit

    Reaction to an item being removed a container.

    Reaction to an item being removed a container. To be implemented.

    item

    the item that was removed

    slot

    the slot from which is was removed

    Definition Classes
    VehicleControlContainableBehavior
  54. def RepairValue(item: Tool): Int

    The amount of repair that any specific tool provides.

    The amount of repair that any specific tool provides.

    item

    the tool in question

    returns

    an amount to add to the repair attempt progress

    Definition Classes
    RepairableEntityRepairable
    See also

    Repairable.Quality

  55. def RepairableObject: Vehicle

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    VehicleControlRepairable
  56. def RepeatMessageLater(msg: Any): Unit

    Defer a message until later.

    Defer a message until later.

    msg

    the message to defer

    Definition Classes
    ContainableBehavior
    See also

    ContainableBehavior.Defer

    DeferrableMsg

  57. def Reset(): Unit

    Stop blocking messages.

    Stop blocking messages.

    Definition Classes
    ContainableBehavior
  58. def Restoration(obj: Target): Unit

    The entity is no longer destroyed.

    The entity is no longer destroyed.

    obj

    the entity

    Definition Classes
    RepairableVehicleRepairable
  59. def Resume(): Unit

    Decrement the flag for blocking messages.

    Decrement the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  60. def SetInteraction(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  61. def SetInteractionStop(attribute: EnvironmentTrait, action: Interaction): Unit
    Definition Classes
    RespondsToZoneEnvironment
  62. def StartJammeredSound(target: Any, dur: Int): Unit

    Activate a distinctive buzzing sound effect.

    Activate a distinctive buzzing sound effect. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely start the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds; by default, 30000

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  63. def StartJammeredStatus(target: Any, dur: Int): Unit

    Deactivate the effects of the jammered status.

    Deactivate the effects of the jammered status. Due to considerations of the object that is the target, this is left to be implemented by a subclass. We merely stop the timer.

    target

    an object that can be affected by the jammered status

    dur

    the duration of the timer, in milliseconds

    Definition Classes
    JammableMountedWeaponsJammableBehavior
  64. def StartNtuChargingEvent(vehicle: NtuContainer): Unit

    Charging

    Charging

    Definition Classes
    AntTransferBehavior
  65. def StopNtuBehavior(sender: ActorRef): Unit
  66. def SwapItemCallback(item: Equipment, fromSlot: Int): Unit

    Reaction to the existence of a swap item being produced from a container into the environment.

    Reaction to the existence of a swap item being produced from a container into the environment. To be implemented.

    item

    the item that was removed

    fromSlot

    the slot from where the item was removed (where it previous was)

    Definition Classes
    VehicleControlContainableBehavior
  67. def TransferMaterial: Nanites
  68. def TryAggravationEffectActivate(data: DamageResult): Option[AggravatedDamage]
    Definition Classes
    AggravatedBehavior
  69. def TryChargingActivity(): Unit
    Definition Classes
    TransferBehavior
  70. def TryDeployStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  71. def TryDeploymentChange(obj: DeploymentObject, state: types.DriveState.Value): Boolean
    Definition Classes
    VehicleControlDeploymentBehavior
  72. def TryDeploymentStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  73. def TryDischargingActivity(): Unit
    Definition Classes
    TransferBehavior
  74. def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit

    If the target can be validated against, affect it with the jammered status.

    If the target can be validated against, affect it with the jammered status.

    target

    the objects to be determined if affected by the source's jammering

    cause

    the source of the "jammered" status

    Definition Classes
    VehicleControlJammableBehavior
  75. def TryStopChargingEvent(container: TransferContainer): Unit

    Stopping

    Stopping

    Definition Classes
    AntTransferBehaviorTransferBehavior
  76. def TryUndeployStateChange(state: types.DriveState.Value): Any
    Definition Classes
    DeploymentBehavior
  77. def TryUndeploymentChange(obj: DeploymentObject, state: types.DriveState.Value): Boolean
    Definition Classes
    DeploymentBehavior
  78. def UndeploymentAction(obj: DeploymentObject, state: types.DriveState.Value, prevState: types.DriveState.Value): types.DriveState.Value
    Definition Classes
    VehicleControlDeploymentBehavior
  79. def UpdateNtuUI(vehicle: Vehicle with NtuContainer): Unit
    Definition Classes
    AntTransferBehavior
  80. def Wait(): Unit

    Increment the flag for blocking messages.

    Increment the flag for blocking messages.

    Definition Classes
    ContainableBehavior
  81. def WillAffectTarget(target: Target, damage: Int, cause: DamageResult): Boolean

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable.

    Does the damage or the projectile that caused the damage offer any reason to execute the reminder of damage resolution considerations? The projectile causing additional affects, e.g., jamming, should be tested here, when applicable. Contrast with Vitality.CanDamage. The damage value tested against should be the total value of all meaningful vital statistics affected.

    target

    the entity to be damaged

    damage

    the amount of damage

    cause

    historical information about the damage

    returns

    true, if damage resolution is to be evaluated; false, otherwise

    Attributes
    protected
    Definition Classes
    DamageableEntity
    See also

    Damageable.CanDamageOrJammer

    PerformDamage

  82. def WithdrawAndTransmit(vehicle: Vehicle, maxRequested: Float): Any
    Definition Classes
    AntTransferBehavior
  83. val aggravatedBehavior: Receive
    Definition Classes
    AggravatedBehavior
  84. def antBehavior: Receive
    Definition Classes
    AntTransferBehavior
  85. def aroundPostRestart(reason: Throwable): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  86. def aroundPostStop(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  87. def aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  88. def aroundPreStart(): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  89. def aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
    Attributes
    protected[akka]
    Definition Classes
    Actor
    Annotations
    @InternalApi()
  90. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  91. final val canBeRepairedByNanoDispenser: akka.actor.Actor.Receive

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    Definition Classes
    Repairable
    See also

    Ammo

    CanBeRepairedByNanoDispenser

    CommonMessages.Use

    GlobalDefinitions

    Tool.AmmoType

  92. val cargoBehavior: Receive
    Definition Classes
    CargoBehavior
  93. val checkBehavior: Receive
    Definition Classes
    Check
  94. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  95. final val containerBehavior: Receive
    Definition Classes
    ContainableBehavior
  96. implicit val context: ActorContext
    Definition Classes
    Actor
  97. def damageableVehiclePostStop(): Unit
    Definition Classes
    DamageableVehicle
  98. var decayTimer: Cancellable

    primary vehicle decay timer

  99. var decaying: Boolean

    cheap flag for whether the vehicle is decaying

  100. val deployBehavior: Receive
    Definition Classes
    DeploymentBehavior
  101. val dismountBehavior: Receive

    The logic governing Mountable objects that use the TryDismount message.

    The logic governing Mountable objects that use the TryDismount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  102. def dismountCleanup(seatBeingDismounted: Int): Unit
  103. def dismountTest(obj: Mountable with WorldEntity, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  104. def doEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  105. def doInteractingWithDeath(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Death causes vehicles to be destroyed outright.

    Death causes vehicles to be destroyed outright. It's not even considered as environmental damage anymore.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

  106. def doInteractingWithLava(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

  107. def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    Water causes vehicles to become disabled if they dive off too far, too deep.

    Water causes vehicles to become disabled if they dive off too far, too deep. Flying vehicles do not display progress towards being waterlogged. They just disable outright.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

  108. def doInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    Tell the given targets that water causes vehicles to become disabled if they dive off too far, too deep.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    See also

    InteractWithEnvironment

    OxygenState

    OxygenStateTarget

  109. val environmentBehavior: Receive
    Definition Classes
    RespondsToZoneEnvironment
  110. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  111. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  112. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  113. val findChargeTargetFunc: (TransferContainer, Option[TransferContainer]) => Option[TransferContainer]
    Definition Classes
    TransferBehavior
  114. val findDischargeTargetFunc: (TransferContainer, Option[TransferContainer]) => Option[TransferContainer]
    Definition Classes
    TransferBehavior
  115. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  116. def getUsedMountPoint(playerName: String, seatNumber: Int): Int
    Definition Classes
    MountableBehavior
  117. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  118. val interactWith: Option[PieceOfEnvironment]

    the environment that we are currently in interaction with

    the environment that we are currently in interaction with

    Definition Classes
    RespondsToZoneEnvironment
  119. val interactionTime: Long

    how long the current interaction has been progressing in the current way

    how long the current interaction has been progressing in the current way

    Definition Classes
    RespondsToZoneEnvironment
  120. val interactionTimer: Cancellable

    a gesture of automation added to the interaction

    a gesture of automation added to the interaction

    Definition Classes
    RespondsToZoneEnvironment
  121. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  122. val jammableBehavior: Receive
    Definition Classes
    JammableBehavior
  123. val jammedSound: Boolean

    flag for jammed sound

    flag for jammed sound

    Attributes
    protected
    Definition Classes
    JammableBehavior
  124. val jammeredSoundTimer: Cancellable

    the sound timer

    the sound timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  125. val jammeredStatusTimer: Cancellable

    the effect timer

    the effect timer

    Attributes
    protected
    Definition Classes
    JammableBehavior
  126. val mountBehavior: Receive

    The logic governing Mountable objects that use the TryMount message.

    The logic governing Mountable objects that use the TryMount message. This is a mix-in trait for combining with existing Receive logic.

    Definition Classes
    MountableBehavior
    See also

    Seat

    Mountable

  127. def mountCleanup(mount_point: Int, user: Player): Unit
  128. def mountTest(obj: PlanetSideServerObject with Mountable, seatNumber: Int, user: Player): Boolean
    Attributes
    protected
    Definition Classes
    VehicleControlMountableBehavior
  129. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  130. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  131. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  132. val ntuChargingTick: Cancellable
    Definition Classes
    AntTransferBehavior
  133. final val originalTakesDamage: akka.actor.Actor.Receive

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    a duplicate of the core implementation for the default mixin hook, for use in overriding

    Definition Classes
    Damageable
  134. val panelAnimationFunc: () => Unit
    Definition Classes
    AntTransferBehavior
  135. def postRestart(reason: Throwable): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  136. def postStop(): Unit
    Definition Classes
    VehicleControl → Actor
  137. def preRestart(reason: Throwable, message: Option[Any]): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  138. def preStart(): Unit
    Definition Classes
    Actor
    Annotations
    @throws(classOf[java.lang.Exception])
  139. def receive: Receive
    Definition Classes
    VehicleControl → Actor
  140. def recoverFromEnvironmentInteracting(): Unit

    Reset the environment encounter fields and completely stop whatever is the current mechanic.

    Reset the environment encounter fields and completely stop whatever is the current mechanic. This does not perform messaging relay either with mounted occupants or with any other service.

    Definition Classes
    VehicleControlRespondsToZoneEnvironment
  141. implicit final val self: ActorRef
    Definition Classes
    Actor
  142. final def sender(): ActorRef
    Definition Classes
    Actor
  143. def stopEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit
    Definition Classes
    RespondsToZoneEnvironment
  144. def stopInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit

    When out of water, the vehicle no longer risks becoming disabled.

    When out of water, the vehicle no longer risks becoming disabled. It does have to endure a recovery period to get back to full dehydration Flying vehicles are exempt from this process due to the abrupt disability they experience.

    obj

    the target

    body

    the environment

    data

    additional interaction information, if applicable

  145. def stopInteractingWithWaterToTargets(percentage: Float, body: PieceOfEnvironment, targets: Iterable[PlanetSideServerObject]): Unit

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    Tell the given targets that, when out of water, the vehicle no longer risks becoming disabled.

    percentage

    the progress bar completion state

    body

    the environment

    targets

    recipients of the information

    See also

    EscapeFromEnvironment

    OxygenState

    OxygenStateTarget

  146. def storageBehavior: Receive
    Definition Classes
    NtuStorageBehavior
  147. var submergedCondition: Option[OxygenState]

    becoming waterlogged, or drying out?

  148. def supervisorStrategy: SupervisorStrategy
    Definition Classes
    Actor
  149. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  150. val takesDamage: Receive

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

    Definition Classes
    DamageableVehicleDamageable
  151. def toString(): String
    Definition Classes
    AnyRef → Any
  152. val transferBehavior: Receive
    Definition Classes
    TransferBehavior
  153. val transferEvent: serverobject.transfer.TransferBehavior.Event.Value
    Definition Classes
    TransferBehavior
  154. val transferTarget: Option[TransferContainer]
    Definition Classes
    TransferBehavior
  155. def unhandled(message: Any): Unit
    Definition Classes
    Actor
  156. def updateZoneInteractionProgressUI(player: Player): Unit

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    Without altering the state or progress of a zone interaction related to water, update the visual progress element (progress bar) that is visible to the recipient's client.

    player

    the recipient of this ui update

  157. val usedMountPoint: HashMap[String, Int]

    retain the mount point that was used by this occupant to mount

    retain the mount point that was used by this occupant to mount

    Definition Classes
    MountableBehavior
  158. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  159. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  160. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from AntTransferBehavior

Inherited from NtuStorageBehavior

Inherited from TransferBehavior

Inherited from ContainableBehavior

Inherited from JammableMountedWeapons

Inherited from JammableBehavior

Inherited from RepairableVehicle

Inherited from RepairableEntity

Inherited from Repairable

Inherited from DamageableVehicle

Inherited from AggravatedBehavior

Inherited from DamageableEntity

Inherited from Damageable

Inherited from CargoBehavior

Inherited from MountableBehavior

Inherited from DeploymentBehavior

Inherited from Check

Inherited from BasicAffinity

Inherited from Actor

Inherited from AnyRef

Inherited from Any

Ungrouped