object SessionActor
- Source
- SessionActor.scala
Linear Supertypes
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- sealed trait Command extends AnyRef
- final case class InstantAction() extends Command with Product with Serializable
- final case class Kick(player: Player, time: Option[Long] = None) extends Command with Product with Serializable
- final case class ProgressEvent(delta: Float, completionAction: () => Unit, tickAction: (Float) => Boolean, tickTime: Long = 250) extends Product with Serializable
The message that progresses some form of user-driven activity with a certain eventual outcome and potential feedback per cycle.
The message that progresses some form of user-driven activity with a certain eventual outcome and potential feedback per cycle.
- delta
how much the progress value changes each tick, which will be treated as a percentage; must be a positive value
- completionAction
a finalizing action performed once the progress reaches 100(%)
- tickAction
an action that is performed for each increase of progress
- tickTime
how long between each
tickAction(ms); defaults to 250 milliseconds
- final case class Quit() extends Command with Product with Serializable
- final case class Recall() extends Command with Product with Serializable
- final case class ResponseToSelf(pkt: PlanetSideGamePacket) extends Product with Serializable
- final case class SendResponse(packet: PlanetSidePacket) extends Command with Product with Serializable
- final case class SetAvatar(avatar: Avatar) extends Command with Product with Serializable
- final case class SetConnectionState(connectionState: Int) extends Command with Product with Serializable
- final case class SetFlying(flying: Boolean) extends Command with Product with Serializable
- final case class SetPosition(position: Vector3) extends Command with Product with Serializable
- final case class SetSilenced(silenced: Boolean) extends Command with Product with Serializable
- final case class SetSpectator(spectator: Boolean) extends Command with Product with Serializable
- final case class SetSpeed(speed: Float) extends Command with Product with Serializable
- final case class SetZone(zoneId: String, position: Vector3) extends Command with Product with Serializable
- final case class SquadUIElement(name: String, index: Int, zone: Int, health: Int, armor: Int, position: Vector3) extends Product with Serializable
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- final case class Suicide() extends Command with Product with Serializable
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