object Zone

Source
Zone.scala
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Type Members

  1. final case class ClientInitialization(zone: Zone) extends Product with Serializable

    Message to report the packet messages that initialize the client.

    Message to report the packet messages that initialize the client.

    zone

    a Zone to have its buildings and continental parameters turned into packet data

    See also

    Zone.ClientInitialization()
    InterstallarCluster

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. final val Nowhere: Zone

    Default value, non-zone area.

  5. def apply(id: String, map: ZoneMap, number: Int): Zone

    Overloaded constructor.

    Overloaded constructor.

    id

    the privileged name that can be used as the second parameter in the packet LoadMapMessage

    map

    the map of server objects upon which this Zone is based

    number

    the numerical index of the Zone as it is recognized in a variety of packets

    returns

    a Zone object

  6. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  7. def causeExplosion(zone: Zone, obj: PlanetSideGameObject with Vitality, instigation: Option[DamageResult], detectionTest: (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean = distanceCheck): List[PlanetSideServerObject]

    Allocates Damageable targets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.

    Allocates Damageable targets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.

    zone

    the zone in which the explosion should occur

    obj

    the entity that embodies the explosion (information)

    instigation

    whatever prior action triggered the entity to explode, if anything

    detectionTest

    a custom test to determine if any given target is affected; defaults to an internal test for simple radial proximity

    returns

    a list of affected entities; only mostly complete due to the exclusion of objects whose damage resolution is different than usual

    See also

    Amenity.Owner

    ComplexDeployable

    DamageInteraction

    DamageResult

    DamageWithPosition

    ExplodingEntityReason

    SimpleDeployable

    VitalityDefinition

    VitalityDefinition.innateDamage

    Zone.Buildings

    Zone.DeployableList

    Zone.LivePlayers

    Zone.LocalEvents

    Zone.Vehicles

  8. def causeSpecialEmp(zone: Zone, obj: PlanetSideServerObject with Vitality, sourcePosition: Vector3, effect: DamageWithPosition, detectionTest: (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean = distanceCheck): List[PlanetSideServerObject]

    Allocates Damageable targets within the radius of a server-prepared electromagnetic pulse and informs those entities that they have affected by the aforementioned pulse.

    Allocates Damageable targets within the radius of a server-prepared electromagnetic pulse and informs those entities that they have affected by the aforementioned pulse. Targets within the effect radius within other rooms are affected, unlike with normal damage. The only affected target is Boomer deployables.

    zone

    the zone in which the emp should occur

    obj

    the entity that triggered the emp (information)

    sourcePosition

    where the emp physically originates

    effect

    characteristics of the emp produced

    detectionTest

    a custom test to determine if any given target is affected; defaults to an internal test for simple radial proximity

    returns

    a list of affected entities

    See also

    Amenity.Owner

    BoomerDeployable

    DamageInteraction

    DamageResult

    DamageWithPosition

    EmpReason

    Zone.DeployableList

  9. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  10. def distanceCheck(g1: Geometry3D, g2: Geometry3D): Float

    Two game entities are considered "near" each other if they are within a certain distance of one another.

    Two game entities are considered "near" each other if they are within a certain distance of one another.

    g1

    the geometric representation of a game entity

    g2

    the geometric representation of a game entity

    returns

    the crude distance between the two geometric representations

    See also

    PrimitiveGeometry.pointOnOutside

    Vector3.DistanceSquared

    Vector3.neg

    Vector3.Unit

  11. def distanceCheck(g1: Geometry3D, g2: Geometry3D, maxDistance: Float): Boolean

    Two game entities are considered "near" each other if they are within a certain distance of one another.

    Two game entities are considered "near" each other if they are within a certain distance of one another.

    g1

    the geometric representation of a game entity

    g2

    the geometric representation of a game entity

    maxDistance

    the square of the maximum distance permissible between game entities before they are no longer considered "near"

    returns

    true, if the target entities are near enough to each other; false, otherwise

  12. def distanceCheck(obj1: PlanetSideGameObject, obj2: PlanetSideGameObject, maxDistance: Float): Boolean

    Two game entities are considered "near" each other if they are within a certain distance of one another.

    Two game entities are considered "near" each other if they are within a certain distance of one another. A default function literal mainly used for causesExplosion.

    obj1

    a game entity, should be the source of the explosion

    obj2

    a game entity, should be the target of the explosion

    maxDistance

    the square of the maximum distance permissible between game entities before they are no longer considered "near"

    returns

    true, if the target entities are near enough to each other; false, otherwise

    See also

    causeExplosion

    ObjectDefinition.Geometry

  13. final def eq(arg0: AnyRef): Boolean
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  14. def equals(arg0: AnyRef): Boolean
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  15. def finalize(): Unit
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    @throws(classOf[java.lang.Throwable])
  16. final def getClass(): Class[_ <: AnyRef]
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    @native()
  17. def hashCode(): Int
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    @native()
  18. final def isInstanceOf[T0]: Boolean
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  19. final def ne(arg0: AnyRef): Boolean
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  20. final def notify(): Unit
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    @native()
  21. final def notifyAll(): Unit
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    @native()
  22. final def synchronized[T0](arg0: => T0): T0
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  23. def toString(): String
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  24. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])
  25. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  26. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()
  27. object Corpse
  28. object Deployable
  29. object EquipmentIs
  30. object Ground
  31. object HotSpot
  32. object Population
  33. object Vehicle

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